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Joshua Alan Doetsch

~ Author & Scrivnomancer

Joshua Alan Doetsch

Tag Archives: gaming

My GenCon Schedule

30 Saturday Jul 2016

Posted by scrivnomancer in Appearances, Uncategorized

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convention, game convention, game geeks, game writers, game writing, gaming, Geekery, geeks, GenCon, GenCon 2016, Indianapolis, readings, schedule, signings, table top gaming, the best four days of gaming, writer's round table, Writers Symposium, writing

gencon-writer

GenCon 2016 is upon us! August 3rd through the 7th will see me (as it does most every year) in Indianapolis for a glorious gathering of geekery. This year, however, I’ll be there in an official capacity, speaking on the Writers Symposium.

Who all is going? Hit me up. I’m looking for games to play in my off time.

My updated schedule is listed below. Most Writers Symposium events (except signings) take place in the Westin (rooms listed with each event). The entire Writer’s Symposium schedule can be found HERE.

Thusday

2:00 PM — Signing (Room: Exhibit Hall)
 6:00 PM — Reading: Joshua Alan Doetsch and Suzanne Church (Room: Causus)

Friday

9:00 AM — Marketing: Social Media 101 (Room: Chamber)
11:00 AM — Writer’s Craft: Creating Truly New Ideas (Room: Chamber)
2:00 PM — Video Game Writing: What NOT To Do As a Game Writer (Room: Cabinet)

Saturday

12:00 PM — Signing (Room: Exhibit Hall)
3:00 PM — Video Game Writing: Worldbuilding for Game Worlds (Room: Cabinet)

 7:00 PM — Writer’s Round Table: The Force Awakens (Room: Capital 1)

Sunday

12:00 PM — Writer’s Round Table: Game of Thrones (Room: Capital 1)

Love on the Strange

22 Friday Mar 2013

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anthology, Cameron Rice, Caroline Pruett, Chloe Myaskovsky, Christa Nahhas, comics, Darren Thomas, David Accampo, drama, entertainment, gaming, Jay Stringer, Jeremy Rogers, my writing, Paul Montgomery, podcasts, psychopomp, Sparrow & Crowe, the frog prince, Tiffiny Kaye Whiteney, Timmy Wood, transition, twisted fairytales, videogames, weird romance, Weird Winter, Wormwood, Wormwood: A Serialized Mystery, Xander Crowe

I was (and am) a huge fan of the podcasted audio drama Wormwood: A Serialized Mystery. I listened to that show through a transitional period of my life. I started during a time when I, in possession of a fresh Masters Degree, was back living with my parents, working a soul-draining graveyard shift at 7-11, and (with no other expenses) still not making the monthly minimums on my debt.

And I continued listening to the show when I landed a job writing for a video game company and was very suddenly thrust from Chicago to Oslo, Norway. The show was one of the familiar things I brought with me when I jumped far out into the big bad world. I followed the exploits of the occult detectives Sparrow & Crowe (you can now follow them in comic book form as well). In more than one culture, sparrows and crows are psychopomps, beings who guide others between worlds. It was no different for me.

One great thing about the internet (and you have to take in the great things, in the face of YouTube comments), is it sometimes gives you the chance to keep in touch with the creators of the things you love. And somewhere along the way, I got to collaborate with them. Twice! First was for a prose Sparrow & Crowe anthology, Weird Winter Stories (containing my story “How to Kill Santa”).

And now round two! I give you Weird Romance. It is another Sparrow & Crowe anthology, this time centering on theme of the strangeness of love. There is a lot of variety here, a lot of twisted gems, fathoming the depth of the oddity that is l’amour. My story is “Harlow’s Fairytale,” and I’m rather proud of it, rather fond of the character Harlow. You should sit down and read her tale. There’s a frog prince…but it’s not very Disney.

SC_WeirdRomance_Cover_Final2

Creativity & Such

06 Wednesday Feb 2013

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age of conan, anthologies, busy!, creative process, creativity, doetsch, durham north carolina, entertainment, funcom, gaming, impending move, imposter syndrome, impromptu trip, interview, memories, Sizigyy, strangeness in the proportion, the creative process, vegas, video game writing, videogames, writing, Writing & Whiskey

Suspicious CharacterBack from an impromptu trip to Vegas. Stories and anthologies spinning like plates. Change in job title. Impending move from Montreal to Durham, North Carolina. More news to come.

Had a lot of fun doing an interview over at Writing & Whiskey.

Check it out:  Josh Doetsch: On the Creative Process.

Of Comics & Sparrows & Crows

24 Tuesday Apr 2012

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comic books, Diamond Previews, dildos, funcom, gaming, milestone, my sexual anger, office talk, Sparrow & Crowe, work, working at a game company, Wormwood: A Serilized Mystery

Once upon a time, I listened to an awesome podcast — a full cast, radio drama style bit of lovely called Wormwood: A Serialized Mystery. I was (am!) a huge fan. Now, a comic book featuring some of those characters (Sparrow & Crowe) is soon to be released, and the above full page ad features a creator quote by me. Fandom comes full circle! You can see the ad in the May addition of Diamond’s Previews catalog (in a comic store near you later this week).

Conversations at the office

I work at a game studio, where conversations are fun. Events at the office today may have caused me to say:

“If I dropped a heavy dildo on my keyboard, I’d end up with a better sentence than that.”

Also, I had a meeting with one of my bosses. I’m doing work on two different games right now, so there’s multiple bosses. The writing meeting opened up something like this (the names have been changed to protect the devious):

BOSS:  “Josh, did you cut your hair?”

ME:  “Yes I did.”

BOSS:  “Hmmm…you got your Greek on. Do you have any Greek in you?”

ME:  “It’s possible.”

BOSS:  “There’s something about you…a…a sexual anger that’s very Mediterranean. Clara, what do you think? You’re a woman.”

CLARA: “Oh, God…”

Horror of the Plasma Mirror

22 Saturday Oct 2011

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deconstruction, feeling silly, gaming, halloween, horror, mirrors, protagonists, slasher flicks

Defining silly:

Sitting with a friend, watching horror flicks, everyone angrily heckling the protagonists’ every ill choice—and then realizing we had made the exact same mistakes the night before, getting our characters killed during a session of a horror-themed roleplaying game.

So let this be a public service message:

This Halloween season, take it easy on them horror protagonists. They’re having a rough go of it. And perhaps—just perhaps—the critical thinking skills of someone having a hatchet swung at their head differ from the critical thinking skills of someone sitting comfortably on a couch eating pumpkin pie.

P.S. If you find yourself in a horror film, don’t look in the mirror. Seriously. What good can come of that?

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