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Joshua Alan Doetsch

~ Author & Scrivnomancer

Joshua Alan Doetsch

Tag Archives: writing

My GenCon Schedule

30 Saturday Jul 2016

Posted by scrivnomancer in Appearances, Uncategorized

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convention, game convention, game geeks, game writers, game writing, gaming, Geekery, geeks, GenCon, GenCon 2016, Indianapolis, readings, schedule, signings, table top gaming, the best four days of gaming, writer's round table, Writers Symposium, writing

gencon-writer

GenCon 2016 is upon us! August 3rd through the 7th will see me (as it does most every year) in Indianapolis for a glorious gathering of geekery. This year, however, I’ll be there in an official capacity, speaking on the Writers Symposium.

Who all is going? Hit me up. I’m looking for games to play in my off time.

My updated schedule is listed below. Most Writers Symposium events (except signings) take place in the Westin (rooms listed with each event). The entire Writer’s Symposium schedule can be found HERE.

Thusday

2:00 PM — Signing (Room: Exhibit Hall)
 6:00 PM — Reading: Joshua Alan Doetsch and Suzanne Church (Room: Causus)

Friday

9:00 AM — Marketing: Social Media 101 (Room: Chamber)
11:00 AM — Writer’s Craft: Creating Truly New Ideas (Room: Chamber)
2:00 PM — Video Game Writing: What NOT To Do As a Game Writer (Room: Cabinet)

Saturday

12:00 PM — Signing (Room: Exhibit Hall)
3:00 PM — Video Game Writing: Worldbuilding for Game Worlds (Room: Cabinet)

 7:00 PM — Writer’s Round Table: The Force Awakens (Room: Capital 1)

Sunday

12:00 PM — Writer’s Round Table: Game of Thrones (Room: Capital 1)

GenCon 2016 Writer’s Symposium

07 Saturday May 2016

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book signing, convention, game convention, game writing, GenCon, GenCon 2016, GenCon Writer's Symposium, Indianapolis, nerds, panel discussion, reading, Signing, Suzanne Church, video game writing, writing

PF538yun

My nerdling broodmates, hearken! I have visited the phenomenon known as GenCon since I was sixteen. This year, I go in a more professional capacity as part of its Writer’s Symposium. The schedule for the symposium has just been released, and I’ll highlight my events below. Between those events, I’ll be there to sign things, hand out toe tag bookmarks, play some games, drink libations, meet people new and known, and cast dark rituals. I hope to see as many of you as possible. Perhaps we’ll shake some dice and tell a story or raise a glass.

My schedule:

Thusday

2:00 PM — Signing (Room: Exhibit Hall)
 6:00 PM — Reading: Joshua Alan Doetsch and Suzanne Church (Room: Causus)

Friday

9:00 AM — Marketing: Social Media 101 (Room: Chamber)
11:00 AM — Writer’s Craft: Creating Truly New Ideas (Room: Chamber)
2:00 PM — Video Game Writing: What NOT To Do As a Game Writer (Room: Cabinet)

Saturday

12:00 PM — Signing (Room: Exhibit Hall)
 3:00 PM — Video Game Writing: Worldbuilding for Game Worlds (Room: Cabinet)

Is that my voice?

27 Wednesday Apr 2016

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Beth Barnes, dev stream, DJ Psywarrior, funcom, interview, LGBT, LGBT characters, livestream, The Secret Podcast, the secret world, TSW, twitch, video game dev, video game writing, video games, writer's block, writing

maxresdefault

Last weekend was a busy weekend if you like the sound of my voice as much as I do. I had two meaty interviews live on the web. What’s that? Did you miss it? Are your ears frowning for my dulcet tones? Have no fear!

On Friday, the delicious folks at The Secret Podcast interviewed me regarding my position as Lead Writer of The Secret World. We talked video games, writers block, video game writing, and more. Learn of my secret origins over at Funcom. You can see that interview HERE.

On Saturday, after an all-nighter of writing, I was interviewed by the wonderful Beth Barnes (also known as DJ Psywarrior). Our main topic of discussion was writing LGBT characters in video games. It’s not a topic of discussion I’d ever thought I’d be specifically invited to talk about, but I’m glad I did. We dug into some weighty stuff, all while killing zombies (a wonderful activity to do while talking serious topics). Beth made me feel very comfortable and welcome and it was easy to spill. That’s her magic. We even discussed fictional characters I’d smooch! Check it out HERE.

Undead Trees

20 Wednesday Jan 2016

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books, dreams, ink, libraries, paper, reding, tree corpses, Trees, undead trees, writing

H2xQd

I get to participate in a craft whereby the corpses of trees are used to sop up human dreams, then passed on as gifts, and kept in public mausoleums where they can be exhumed and borrowed.

Scrivnomancer the Gray

16 Saturday Mar 2013

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Adverbs, conjurer, Gandalf the Gray, literature, scrivnomancy, writing

Do not take me for some cheap conjurer of adverbs!

389757_10152405715895201_484838377_n

 

Creativity & Such

06 Wednesday Feb 2013

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age of conan, anthologies, busy!, creative process, creativity, doetsch, durham north carolina, entertainment, funcom, gaming, impending move, imposter syndrome, impromptu trip, interview, memories, Sizigyy, strangeness in the proportion, the creative process, vegas, video game writing, videogames, writing, Writing & Whiskey

Suspicious CharacterBack from an impromptu trip to Vegas. Stories and anthologies spinning like plates. Change in job title. Impending move from Montreal to Durham, North Carolina. More news to come.

Had a lot of fun doing an interview over at Writing & Whiskey.

Check it out:  Josh Doetsch: On the Creative Process.

My Writing Cell

19 Saturday Jan 2013

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candles, Edgar Allan Poe, gothic, gothic decor, H.P. Lovecraft, horradorable, lovecraft, macabre, my apartment, one-eyed cat, Poe, procrastin, Raven the cat, skulls, tentacles, video, writing, writing space, www youtube, youtube

Tonight, I am sequestered in my writing space. This is a quick tour…

(Warning: may contain supernatural cat.)

The Weapon Was a Pen, But We Need Motive to Make a Case

07 Friday Dec 2012

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"Why I Write", egoism, George Orwell, motives to write, quotes, the craft, writers, writing, writing shop talk

Why I Write: George Orwell on an Author’s 4 Main Motives

An excerpt listing one of those motives:

(i) Sheer egoism. Desire to seem clever, to be talked about, to be remembered after death, to get your own back on the grown-ups who snubbed you in childhood, etc., etc. It is humbug to pretend this is not a motive, and a strong one. Writers share this characteristic with scientists, artists, politicians, lawyers, soldiers, successful businessmen—in short, with the whole top crust of humanity. The great mass of human beings are not acutely selfish. After the age of about thirty they almost abandon the sense of being individuals at all—and live chiefly for others, or are simply smothered under drudgery. But there is also the minority of gifted, willful people who are determined to live their own lives to the end, and writers belong in this class. Serious writers, I should say, are on the whole more vain and self-centered than journalists, though less interested in money.

Harlan Ellison on writing…

13 Saturday Oct 2012

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advice, getting paid, Harlan Ellison, if you're good at something, the Joker, writing, writing advice

Melville’s ALIEN

25 Monday Jun 2012

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acid blood, Alien, alien franchise, Aliens, androids, call me Ishmael, Ellen Ripley, Herman Melville, Lieutenant Ellen Ripley, Lieutenant Ripley, Moby Dick, rewrite, Ridley Scott, Ripley, space, the classics, the Nostromo, writing, xenomorphs

So I got bored. I fiddled with technology and my pizza cutter until I stumbled upon a device that cuts holes between worlds. I sliced a shinning trapezohedron into the air and entered a parallel dimension where Herman Melville wrote Alien. Here’s the first chapter…

A L I E N
by Herman Melville

“In the vacuum, no one can detect your exclamations.”
—Anonymous

CHAPTER I.

Loomings.

Call me Ripley. Some years ago—never mind how long exactly, cryo-sleep and genetic cloning memories fuck that up—having little or no money in my account, and less and less holding my toes to the earth, I thought I would take off again and see the Outer Rim. It’s a tic of mine, to feel gravity squeeze my spleen, cutting off the circulation. Whenever I find myself grinding teeth in my mouth; whenever unease hatches in the damp, dripping nest of my soul; whenever I find myself pausing in the warehouse, suddenly trapped in the exo-coffin of my Caterpillar P-5000 Power Loader, and it is all I can do not to hurl a four-ton crate through the wall and rampage through the streets in my steel skin—then, it’s high time to get off world as soon as I can. This is my substitute for a noose and a drop. With a flourish, the melodramatic throw themselves off cliffs; I quietly take to the ship. No surprise there. If they’re honest with themselves, then most everyone has felt, at one time or another, the way I feel when looking up at the stars.

Weyland-Yutani Corporation is a city unto itself, or a great coral reef—commerce surrounds it with her surf. It’s an ecosystem. Like coral, it looks passive enough at a glance, but look closer and see the different species of coral colonies going to war, spitting up their stomachs on each other, digesting each other in time-lapse combat. All these star-gazers.

Circumambulate the hypnotic spiral. Offices, board rooms, cubicles—repeat. What do you see?—Posted like gargoyles in every available space, thousands upon thousands of company men slow-choking on their ties. Some chat, some type, some crane their necks, on lunch breaks, for the tiniest skyward peek. They are all star-starved, pent up in windowless rooms—smothered in suits, shackled to desks, nailed to the planet.

Listen. Engineers complaining to HR about their shares and the bonus situation in the contracts they already signed, for the runs they already made. They always do. No content for the mal. You’ll get whatever’s coming to you. Up above, the super-suits take higher and higher offices, getting as close to the vacuum as they can without spinning away. They reach for the stars the way needles reach for north, never touching.

You could leave the Company. You could head into the country, find some wilderness—barely spoiled. There might be magic in it. But it’s not outer space. All meditation heads into the stratosphere. I want to go where prayers go, mingling with ancient radio broadcasts for ever. I want to kiss all this bullshit goodbye.

But here is an android. He desires to give you the most courteous, capable, and efficient assistance—to carry out any tasks you find distressing or unethical. I avoided them—these synth-mucoused, milk-blooded mannequins. You wouldn’t find me on a crew with one. But you would find me on a crew—up and away—away from these offices—sky—there is not a drop of sky here! Why is almost every healthy child with a healthy soul, at some point crazy to get on a spaceship? Why on your first voyage as a passenger, did you feel such a mystical vibration when breaking atmosphere—like being born—or when first told that you and your ship were now out of sight of your planet? Why do we throw all our gods up there? It has to mean something. People used to feel the same pull towards water, gazing into rivers and oceans, but I think it’s because they saw the sky there—a phantom within graspable distance.

Now, I say I go into space whenever I get the shakes, but I never go as a passenger. Vacations are expensive. They make me moody, feeling like a fifth wheel, and I don’t sleep well. I don’t go as a Captain or a Cook. Never needed the honor; never liked the kitchen. The food up there is shit anyway.

No, when I go off world, I go as a lieutenant warrant officer. True, I have to take orders. But when the damn Company runs everything, who ain’t a slave? Tell me that. Even space-captains have to answer to Mother. Passengers don’t get paid. I do. Take little satisfactions where you can get them.

I go for the solar winds, the motes of meteor dust, the smell of sulfur and fire and time that draws me down the tube of a billion miles of terrific acceleration. I thought of the hug of centrifugal force as I punched in my particulars. The program called Providence collated and drew up possible assignments. On my way home, I kept glancing down at the printout:

commercial towing vehicle ‘The Nostromo’
crew:  seven
course:  Earth to Thedus (round trip)

I can’t say why the Fates—the computers and company men—put me on that course, when you consider all the possibilities of the cosmos spread out—a trillion comedies and tragedies—but when I think back on it all, and the part I played, free will feels like the delusion of autonomy in the middle of an event horizon.

At home, I faced the last overwhelming weight holding my last little toe—my daughter Amanda. I didn’t know how to tell her about all the marvels out there, about my everlasting itch for things remote. I did not know how to explain the effect the stars had on me—how when I’m out there, I want to be here, and when I’m here, I want to be out there. So instead, I kissed her forehead and promised to be back for her eleventh birthday. Tucking her in, I sang, “You are my lucky star. You…lucky, lucky, lucky, lucky, lucky.”

Then I picked up the case containing Jones, my cat, and the tears fell before I even closed the door. Back then, I used to cry over such things. These days, my blood is a bit more corrosive.

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